It takes from the successful gameplay model and style of Tiny Tower, and tasks players to manage an airline, ferrying passengers and cargo around the world. This is a great way to level up initially because you can fill up small planes and have them fly direct, short routes with a 25 bonus. Pocket Planes is a airline simulation game developed by Nimblebit for the iPad and iPhone including Mac. It means you fly directly between any two of your airports. Since I re-downloaded this and seeing it on a category featured in the AppStore I was and I'm sure the people who also play it were In need of something new and what would really satisfy me is introducing what people have been asking for and adding depth to pocket planes and maybe even other games made by you, because at first they can become very addictive for some reason but get too repetitive making me want to search for other things to do also some bugs that crash the darn thing and leave me with less resources than what I have before (I'm looking at you tiny tower vegas)īut overall the theme of your games is so smooth and unique not containing any pushy in app purchase requests which is what everyone loves and I'm very thankful, I just need to see the solution to keeping interested. At first, you will want to use what in aviation is known as the 'point to point' system. Nimble bit, your games (pocket planes ect) I've played before and skipped on and of from, which is a thing I usually do, but throughout all the times if come back I've realised there's not much new besides bug fixes and other little "bits"
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